I am an Interaction Designer based in Den Haag, the Netherlands, with a keen interest in enhancing our interactions with intelligent systems. My primary focus lies in conceptualising and prototyping interactive interventions using cutting-edge technologies like Virtual Reality (VR), Artificial Intelligence (AI) and Machine Learning (ML). What sets me apart is my ability to not only conceptualise these ideas but also bring them to life through hands-on development. To that end, I am currently doing a PhD at the Designing Intelligence Lab at the TU Delft.
Get in touch on LinkedIn or send me an emailI specialise in creating captivating experiences through interaction design, leveraging my understanding of user research and human-centered design principles. I bring innovative and user-centric design solutions to life. I possess strong problem-solving skills and employ creative approaches to address challenges and deliver innovative solutions.
With a strong focus on building prototypes alongside conceptual thinking, I combine design skills with coding proficiency in multiple programming languages, bringing ideas to reality and creating impactful solutions. Additionally, my diverse range of technical skills across domains enables me to quickly adapt, learn new tools and technologies, and bridge gaps between design and development. Making me a valuable asset for projects requiring a combination of skills.
As a designer, I excel in crafting visually stunning and interactive visualisations using Unreal Engine 4 and D3.js. With expertise in 3D modeling using industry-standard software, I bring concepts and datasets to life with immersive and engaging experiences.
Since November 2020, I work as a PhD researcher at the Department of Organisation and Strategy at the TU Delft. I am interested in how designers can better interact and work together with the intelligent systems emerging in our field. My goal is to enable more efficient and more creative outcomes in design using AI.
Internship and graduation project at ATG Europe during which I made multiple Virtual Reality applications in Unreal Engine 4. I worked on the ExoMars VR exhibit currently being displayed at ESTEC Noordwijk. For my graduation, I developed a tool for long distance collaboration for composite production using Virtual Reality and Unreal Engine 4.
During my masters, I deepened my knowledge of user experience and interaction design. In addition, I had a unique focus on combining this with prototyping techniques, both physical and digitial. For example, Virtual Reality and realtime visualisation techniques. Graduating with a 9.
In my bachelor in Industrial Design Engineering I learned how to engineer physical and digital products that lead to behavioural change in users and have a smaller climate impact. Graduating with an 8.5.
I participated in the Erasmus program to study a semester at the Design School of Loughborough University.